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- Path: bloom-beacon.mit.edu!senator-bedfellow.mit.edu!faqserv
- From: adrian@bsdserver.ucsf.edu (Adrian Mariano)
- Newsgroups: rec.games.go,rec.answers,news.answers
- Subject: The Game Go -- Frequently Asked Questions
- Supersedes: <games/go-faq_764427171@rtfm.mit.edu>
- Followup-To: rec.games.go
- Date: 9 Apr 1994 10:09:02 GMT
- Organization: Go Group
- Lines: 859
- Approved: news-answers-request@MIT.Edu
- Expires: 9 May 1994 10:08:23 GMT
- Message-ID: <games/go-faq_765886103@rtfm.mit.edu>
- NNTP-Posting-Host: bloom-picayune.mit.edu
- X-Last-Updated: 1994/04/08
- Originator: faqserv@bloom-picayune.MIT.EDU
- Xref: bloom-beacon.mit.edu rec.games.go:6806 rec.answers:4822 news.answers:17848
-
- Archive-name: games/go-faq
-
- rec.games.go
- Frequently Asked Questions
-
- by Adrian Mariano
- adrian@bsdserver.ucsf.edu
-
- Many FAQs, including this one, are available on the archive site
- rtfm.mit.edu in the directory pub/usenet/news.answers. The name under
- which a FAQ is archived appears in the Archive-name line at the top of
- the article. This FAQ is archived as games/go-faq. Note that FAQs
- are available at this site, but NOTHING ELSE. This is not the general
- Go archive site which is described below. FAQs are also available by
- WWW using http://www.cis.ohio-state.edu/hypertext/faq/usenet/top.html.
-
- If you do not have ftp, you can request messages from rtfm by using
- the local mail server. Send mail to mail-server@rtfm.mit.edu
- containing the line "send usenet/news.answers/games/go-faq" to get
- this file. Send a message containing "help" to get general
- information about the mail server. The rtfm mail server can ONLY be
- used to obtain FAQs. It cannot be used to get files from the go archive
- site.
-
- This FAQ is also available on the go archive site: bsdserver.ucsf.edu
- (128.218.80.68)
-
- The go archive site (bsdserver.ucsf.edu) has several megabytes of go
- releated materials, some of which are mentioned below.
- You can log into the archive site with the username 'ftp' and any
- password using the 'ftp' command. The files are in various
- subdirectories under Go. The file Go/README (posted on the first of
- each month to rec.games.go) contains a description of all files.
- Filenames which appear below are relative to the Go directory.
-
- If you don't have ftp, send a message to ftpmail@decwrl.dec.com
- containing the single line "help" to get information about ftping by
- mail. This server allows you to connect to any ftp site and request
- files by mail. Be sure to tell it to connect to bsdserver.ucsf.edu if
- you want to get go files. If you absolutely cannot get the mail
- server to work, send an email request to adrian@bsdserver.ucsf.edu and
- I will mail you the files. When making such a request, be sure to
- explain why you can't use the mailserver or you will receive a form
- letter.
-
- The go archive site is mirrorred on ftp.pasteur.fr in the pub/Go
- directory. This mirror site is maintained by fmc@cnam.cnam.fr.
- The archive site is also mirrorred at rzserv3.rz.tu-bs.de in the
- directory pub/go.
-
- Gopher is an alternative to ftp. If you have gopher installed, you
- can connect to philosophy.cwis.uci.edu 7016, possibly by typing
- gopher philosophy.cwis.uci.edu 7016
- at a prompt. This is the UCI Philosophy Gopher. If you follow the
- menus
- The World of Philosophy
- Recreation
- Games by wire
- Go
- you will reach the go options, which include access to this FAQ, as
- well as access to the archive site.
-
- The FAQ and archive site can be accessed through WWW using the URL
- http://www.cs.utexas.edu/~orb/go (maintained by orb@ccwf.cc.utexas.edu).
- Other go related materials are available from the experimental page
- http://ltisun.epfl.ch/~warkent/go/go_intro.html which is operated
- by warkent@ltisun.epfl.ch.
-
- Questions, comments, and corrections should be sent to
- adrian@bsdserver.ucsf.edu.
-
-
- What has changed in the FAQ since the last posting:
-
- I note availability of a WWW version of the FAQ above.
-
- I have reordered the questions in what I hope is a more natural order.
- I have completely rewritten the section on different rule sets (now
- section 11). Minor changes to section 3. Section 7 updated.
- Comments anyone?
-
-
- 0. Table of Contents
- 1. What is go?
- 2. What do those words mean?
- 3. What books should I read?
- 4. Where can I get go equipment, books, etc? How do I contact Ishi Press?
- 5. How does the ranking system work?
- 6. Is there a go club in...?
- 7. What is the IGS? How do I use it?
- 8. How do I play games by computer?
- 9. What are the different game record formats and how can I display them?
- 10. What programs can I get to display go game records?
- 11. What are the differences between different rules?
- 12. What public domain programs can I get to play go?
- 13. What commercial programs can I get to play go?
- 14. How strong are the commercial programs?
- 15. What computer go tournaments exist? What are the prizes?
- 16. What are the dimensions of a go board? How do I make my own board?
-
-
-
- 1. What is go?
-
- Go is a two player strategy board game. Players take turns putting
- black and white pieces (called stones) on a board. Stones are placed
- on the intersection of the lines on the board, and can be placed on
- the edge or in the corner. Once played a stone can not be moved, but
- may be captured by the other player. A player can pass at any time.
- Go is generally played on a 19 by 19 board, but smaller boards such as
- 9 by 9 or 13 by 13 are used by beginners or for shorter games.
-
- The object of the game is to surround territory and/or your opponent's
- stones. The game ends when both players pass. Under Japanese rules,
- each intersection surrounded and each prisoner counts as a point. The
- player with the most points wins.
-
- An empty intersection adjacent to a stone (orthogonally) is called a
- liberty. For example, a single stone in the middle of the board has 4
- liberties. Stones that are adjacent form groups. Every group must
- have at least one liberty. When a group's last liberty is filled it
- is captured and removed from the board.
-
-
- . . . . . . . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . . . . . . . .
- . . . . . . . . . O O . . . . . . O O . . .
- . . # # . . . . O # # O . . . . O . . O . .
- . . . # . . . . . . # O . . . . . O . O . .
- . . . . . . . . . . O . . . . . . . O . . .
- . . . . . . . . . . . . . . . . . . . . . .
-
- The stones in Now the black (#) With one move,
- this group have group has only white captures the
- seven liberties. one liberty. black stones.
-
- It is illegal to make a move which recreates a preceding board
- position (to prevent loops). The simplest repeating position is
- called a ko.
-
- . . . . . .
- . . . . . . This is an example of a ko. One of the White (O) stones
- . . # O . . can be captured by black. When a stone can be captured
- . # O . O . it is said to be 'in atari'. If we didn't have the ko
- . . # O . . rule, then Black and White could repeatedly capture one
- . . . . . . stone in this situation, creating a loop.
-
- When a group of stones can never be captured, it is 'alive'. Stones
- can live either with two eyes or in seki.
-
- . . . . . . . . . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . . . . . . . . . .
- . . # # # # # # # . . . . O O O O O O O O O . .
- . . # O O O O O # . . . . O # # # # # # # O . .
- . . # O . O . O # . . . . O # . O O O . # O . .
-
- The white (O) group in This is a seki situation.
- this diagram is at the If either Black (#) or white (O)
- edge of the board. It plays in one of the two open
- has two holes or 'eyes' spaces, then the other player can
- inside, and therefore capture. Therefore, neither
- cannot be captured. player will play here.
-
- It is advantageous to make the first move in a game. To offset this
- advantage, extra points are usually added to white's score. These
- extra points are called the 'komi'. The komi is often set at 5.5
- points, which makes tie games impossible.
-
- More detailed introductions to the game are available from the archive
- site in postscript (RULES.PS.Z) and in Smart-Go format (RULES.SG).
- Beginners can also get comp/igo.zip from the archive site. This is a
- stripped down version of Many Faces of Go for the IBM PC which
- includes play on the 9 by 9 board and some instructional material.
-
-
-
- 2. What do those words mean?
-
- Go discussion in English typically uses many japanese go terms. The
- most common ones are:
-
- joseki: An established, or standard, sequence that ends in a more or
- less even result locally. Usually appears in a corner, but
- occasionally on a side or in the center. Literal translation is
- "established stone(s)"
-
- tesuji: A particularily clever local move. Usually makes possible
- something no other move would accomplish. Literally "strong
- hand".
-
- sente: Initiative, ability to go elsewhere. Opposite of gote.
-
- gote: Forced to answer. Opposite of sente.
-
- atari: A group which has one liberty left and hence is about to be
- captured is in atari.
-
- aji: Potential. Something that does not work, but may come to
- work in the course of the game. Literally "taste".
-
- A much longer list can be found on the archive site in info/definitions.Z.
-
- A massive dictionary which translates between Japanese, English,
- Chinese (pinyin), Korean, Dutch, German, French, Swedish and Italian
- can also be found on the archive site in prog/intergo-1.11.tar.Z.
-
-
-
- 3. What books should I read?
-
- Beginners may want to start with "Go for Beginners" or "The Second
- Book of Go". The four book series "Graded Go Problems for Beginners"
- is good as is the Elementary Go Series.
-
- A lengthy list of books is on the archive site: info/books.Z
-
-
-
- 4. Where can I get go equipment, books, etc? How do I contact Ishi Press?
-
- Ishi Press International Ishi Press International
- 76 Bonaventura Drive 20 Bruges Place
- San Jose, CA 95134 London England NW1 OTE
- Tel: (408)944-9900 Tel: 071 284 4898
- FAX: (408)944-9110 FAX: 071 284 4899
- Toll Free: (800)859-2086
- e-mail: ishius@ishius.com e-mail: ishi@cix.compulink.co.uk
-
- Ishi Press
- 1301-5 Yabata
- Chigasaki-Shi
- Kanagawa-ken 253
- (0467)83-4369
- (0467)83-4710 (fax)
- Japan
-
- Anton Dovydaitis operates a mailing list for information about Ishi
- Press. Mail to ishius@ishius.com to be added to the list. Interested
- people both inside and outside of the US should join this list. When
- joining, specify that you are interested in go.
-
-
- Another source for go equipment is
-
- Yutopian Enterprises
- 4964 Adagio Court
- Fremont, CA 94538
- USA
- Tel: (510)659-0138
- FAX: (510)770-8913
- E-mail: yutopian@netcom.com
-
- Yutopian carries boards, stones, English video tapes, computer
- programs and books in Chinese and English.
-
-
-
- 5. How does the ranking system work?
-
- The ranks are "kyu" and "dan". Kyu means pupil and dan means master,
- but there is no qualitative difference. The ranks are like positive
- and negative numbers (with no zero). A beginner starts out with a
- high kyu rank (20-30 kyu) and advances to the strongest kyu rank of 1
- kyu. The next rank above 1 kyu is 1 dan (shodan), and the dan ranks
- proceed upward to 7 dan. On the 19x19 board, the number of handicap
- stones is the difference between the ranks. A 3 kyu gives seven
- stones to a 10 kyu. A 2 dan gives 2 stones to a 1 kyu. The
- professional go players have a separate dan scale which goes from 1
- dan to 9 dan. The professional scale has finer gradations than the
- amateur scale: the difference between 9 dan and 1 dan is about 2
- stones.
-
- You can determine your strength only by playing aginast others with
- known strength. There are books like "Test Your Rating", but those
- tests are very unreliable.
-
- On a 13x13 board, if the rank difference is "diff", then the following
- table gives the handicap and komi:
-
- diff Handicap Komi diff Handicap Komi diff Handicap Komi
- 0 0 8.5 7 3 5.5 14 5 2.5
- 1 0 5.5 8 3 2.5 15 5 -0.5
- 2 0 2.5 9 3 -0.5 16 6 5.5
- 3 0 -0.5 10 4 5.5 17 6 2.5
- 4 2 5.5 11 4 2.5 18 6 -0.5
- 5 2 2.5 12 4 -0.5 19 6 -3.5
- 6 2 -0.5 13 5 5.5 20 6 -6.5
-
- On a full sized board, a handicap of 2 stones is about 15 points. The
- third stone is worth 11 more, and each additional stone is worth one
- point more than the last. A 9 stone handicap is thus worth 113 points.
-
- This is a chart showing
- the number of handicap Amateur | Professional Rank
- stones needed for a rank |------------------------------------
- real (non-teaching) (dan) | 1 - 3 dan 4 - 6 dan 7 - 9 dan
- game between amateur ---------------------------------------------
- dan players and 1 | 8 - 9 - -
- professionals. Max 2 | 7 - 8 8 - 9 -
- Golem who posted this 3 | 6 - 7 7 - 8 8 - 9
- chart to rec.games.go 4 | 5 - 6 6 - 7 7 - 8
- says, "If you want to 5 | 4 - 5 5 - 6 6 - 7
- find out how strong a 6 | 3 - 4 4 - 5 5 - 6
- pro really is, play him 7 | <= 3 <= 4 <= 5
- for money!"
-
-
-
- 6. Is there a go club in...?
-
- Before asking the net, you should consult the appropriate lists of Go
- clubs which are on the archive site. All of the lists except the AGA
- list are in the info directory. They are:
-
- aga/clubs.93 Clubs affiliated with the AGA
- clubs.german.Z Clubs in Germany
- clubs.ishi.Z Clubs on Ishi's mailing list
- clubs.british.Z Clubs in Britain
- clubs.australia.Z Clubs in Australia
- clubs.sweden.Z Clubs in Sweden
-
-
-
- 7. What is the IGS? How do I use it?
-
- The IGS is operating from
-
- hellspark.wharton.upenn.edu 6969
- (165.123.8.103 6969)
-
- The Internet Go Server (IGS) is the most popular way of playing
- realtime interactive go games by computer. If you couldn't find a
- club listed above, then you can use the IGS as an electronic club.
- You can connect to the IGS and look for opponents to play or just
- watch a game. To connect directly to the IGS from a unix machine,
- type "telnet hellspark.wharton.upenn.edu 6969". The IP number is
- 165.123.8.103. When you connect for the first time, log in as
- "guest". In order to gain full access to the IGS you will have to
- register for an account. Type "help register" to get information
- about registering. When connecting to the IGS, you must connect to
- telnet port 6969. Be SURE to use the port number 6969. Please be
- ABSOLUTELY sure to use the port number 6969. If you are on a VMS
- system, the port is specified with "/port=6969" after the tenet
- command. The IGS is also run on a site in France: flamingo.pasteur.fr
- (157.99.64.12).
-
- Once connected to the IGS, you will need to use the help command to
- learn how to use the interface. There is NO other accurate
- information about the IGS available. Ancient (and hence innacurate)
- LaTeX and Postscript versions of the server's help files are available
- from the archive site as igs/igs.ps.Z and igs/igs.tex.Z. A more
- recent (but still outdated) copy of the IGS helpfiles is in
- igs/helpfiles.Z.
-
- New users should read the file Etiquette on the archive site which
- explains how to behave when using the IGS, and when playing Go.
-
- The IGS interface is quite awkward, so several client programs are
- available to ease your interaction with the server. They are
- all available on the archive site in the Go/clients directory:
-
- igc0751.sh.Z ASCII client for Unix
- xigc_v3.5.tar.Z X11 client
- xgospel18g.tar.Z X11 client
- kgo.tar.Z X11 client
- pcigc51x.exe IBM PC client WITH MODEM
- tgigc18.zip IBM PC client for EGA/VGA WITH MODEM
- igc075.zip IBM PC, ethernet with Clarkson packet drivers
- gs1.33.sea.hqx Macintosh client
- stigcbin-1.9.zoo Atari ST client
- nextgo-2.5.3.tar.Z NeXT client
- amigaigc075.lha Amiga client
- winigc35.zip MS Windows, modem or Winsock
- wigc1_3.zip MS Windows with Winsock (without modem)
-
- DOS users may wish to consult clients/help.dos for information on
- using either tgigc or pcigc.
-
- In order to use the IGS, you must be able to use telnet. You can pay
- to get this capability through Holonet. To find your closest number
- for a free demo, conneect by modem to 1-800-NET-HOLO. For more
- information, send email to info@holonet.mailer.net. Another service
- that provides telnet ability is Delphi. Call 1-800-695-4005 for more
- information.
-
-
-
- 8. How do I play games by computer?
-
- Since computers make poor opponents, we use them to connect us to
- other humans. There are two types of computer games: email, and
- interactive. Email games can be handled manually, by creating a board
- in an editor, or only exchanging move coordinates. The other option
- is the use the unix program 'mailgo' which is included with mgt
- (mgt/mgt231.sh.Z). It sends Smart-Go records of your game back and
- forth, and invokes mgt for moves.
-
- There are several ways to play interactive games. Probably the most
- popular is the Internet Go Server (IGS) which was described in the
- previous section. Another interactive options is the internet go
- program, available on the archive site as prog/inetgo72.sh.Z, which
- allows BSD Unix users to play interactive games with ascii text
- screens. The xgosh program (prog/xgosh17.sh.Z on the archive site)
- allows people with X-Windows to play interactive games with a
- graphical board. The two interactive programs are NOT compatible.
-
- To help find suitable opponents, check out the go players email
- address list, available on the archive site as go-players, and also
- posted monthly.
-
- There is a standard go modem protocol which is used by go programs for
- modem play. It is implemented in Many Faces of Go, Nemesis, Smart
- Game Board and Telego (a shareware go modem program for the IBM PC).
- The protocol spec and sample code are available from the archive site
- as prog/protocol.Z.
-
- Fotland's program, Many Faces of Go for X Windows on HP machines
- supports two players on two screens.
-
- The Imagination Network provides on line game players for IBM-PC
- owners with a modem. They have Go, Chess, Checkers, Othello, bridge,
- Cribbage, Hearts, as well as a Dungeon game and a multiplayer flight
- simulator. Graphics are pretty good, software is free. Connect
- charge is $12.95 per month for 30 hours. Call 1-800-SIERRA1 to sign
- up.
-
- An electronic Go club is present on NovaNet, a Computer-Aided Learning
- system that is installed in schools. NovaNet uses a special terminal
- program, with color graphics, mouse and sound support. To find out
- more, contact Dietrich Schuschel at schuschel-dialup@nova.novanet.org
- or schuschel/dialup/nova. NovaNet accounts are available from Bill
- Strutz, (217) 244-4300. Cost is $2.50/hour usage and $10 for the
- terminal program (spec Mac, IBM, Sun, X format). The lesson name is
- goclub.
-
-
-
- 9. What are the different game record formats and how can I display them?
-
- There are several different formats for game records. The two most
- popular formats are Smart-Go and Ishi "Standard" Format. Definitions
- for these two formats are on the archive site in info/smartgo.def.Z and
- prog/standard.sh.Z respectively.
-
- The Smart-Go format can be read by mgt, winmgt, xmgt, Pon Nuki, xgoban,
- NeXTGo, wingo and the Smart Go program. Ishi Format can be read by
- Many Faces of Go, Goscribe, Goview, Contender, Smart Go Board (version
- 4.0 or later), and Nemesis (version 5 and above). Smart Go Board
- cannot write Ishi format. Ishi publishes games regularly in Ishi
- format.
-
- The Liberty format is a binary format which is not common. Many of
- the files on the archive site are presently in this format. They can
- be converted to other formats with prog/convert.tar.Z.
-
- There is a program prog/sg2ishi05.sh.Z or prog/sg2ishi05.zip on the
- archive site which attempts to convert Smart-Go to Ishi format. It
- cannot handle variations, and has problems with the short form of
- Smart-Go. A second option is the SG2GO program contained in the
- prog/gobase20.zip utilities. This is available as C source or as an
- IBM PC executable and does handle variations.
-
-
-
- 10. What programs can I get to display go game records?
-
- The program mgt will display game records under Unix (either ascii or
- X11), MSDOS, MS-Windows or Atari ST. The Unix and MSDOS versions do
- not use graphics, however. The mgt program was created originally by
- Greg Hale at the request of rec.games.go readers who wanted an
- interactive program that would read a series of tutorial files posted
- to the net. The program was expanded by Adrian Mariano to edit and
- save game records. The purpose of mgt is to display and edit game
- records in Smart-Go format. It can be used to display a game board.
- Pieces can be placed and removed, and games can be scored. Mgt is in
- mgt/mgt231.sh.Z (Unix ascii), mgt/xmgt23.sh.Z (Unix X11),
- mgt/mgt231.zip (MSDOS) mgt/stmgt.zoo (Atari ST), mgt/winmgt42.zip (MS
- WINDOWS).
-
- The program xgoban by Antoine Dumesnil de Maricourt (dumesnil@etca.fr)
- can display and edit Smart-Go under X11. It can also communicate with
- wally to provide a graphical interface to this program.
-
- The program Pon Nuki (prog/ponnuki10.hqx) for the Mac can display and
- edit Smart-Go or Ishi format.
-
- NeXTGo (clients/nextgo-2.5.3.tar.Z) is available for the NeXT and can
- display Smart-Go.
-
- Sgview (prog/sgview11.zip) can display Smart-Go with true graphics
- under MS-DOS. The program text and documentation are in German.
-
- Wingo (prog/wingo1.zip) can display Smart-Go for Microsoft Windows.
-
- Many Faces of Go can display only Ishi format.
-
- Telego and Tgigc can display Ishi format files.
-
- The Smart-Go program itself is available for the Mac as shareware.
- It is on the archive site as prog/smartgo41.hqx.
-
- Also, Goscribe for MSDOS is available through Ishi press for $59.95.
- It can display and edit Ishi format.
-
-
-
- 11. What are the differences between different rules?
-
- Several minor variations in the rules can change the game slightly.
-
- Scoring
-
- Under Japanese rules, the score is calculating by counting points of
- territory and subtracting the number of captured stones. Points in
- seki are not counted, even if they are completely surrounded by one
- player.
-
- Under Chinese rules, the score is calculating by counting points of
- territory and stones left on the board. The number of captures is
- not counted. Points surrounded in seki are counted as territory and
- points shared in seki are counted as 1/2 point for each player.
- Because the sum of the scores is always 361, only one color needs to
- be counted.
-
- The komi for Japanese scoring is a number of points to add to
- white's score. With Chinese counting, the komi is a number of extra
- white stones to place in black's territory. Placing a white stone
- in black's territory gives white one point and deprives black of one
- point, so the total value is 2 points. A 2.75 stone komi
- corresponds to a 5.5 point komi.
-
- In handicap games, the Japanese system makes no adjustment, but the
- Chinese system deducts half of the handicap from black's score and
- adds it to white's.
-
- In the absence of sekis, and assuming that white plays last, these
- two scoring systems will produce the same score difference.
-
- The big difference between the systems is that under the Japanese
- system, players are penalized for playing inside their own
- territory. This makes it difficult to resolve disputes about the
- life status of groups on the board at the end of the game. Until
- recently, the Japanese rules handled this by enumerating cases at
- great length.
-
- A famous example is the "bent four in the corner".
-
- # # . O # . . What is the status of the white group? If black (#)
- # O O O # . . plays inside, then white must capture. Then black
- . O # # # . . can start a ko fight. Only black can start the fight.
- O O # . # . . If white plays, the white stones are dead. Therefore,
- # # # # . # . black will not start the fight until the end of the
- . . . # # # . game after black has removed enough of white's ko
- . . . . . . . threats so that black will win the fight.
-
- Under the old Japanese rules, the white group would have been ruled
- unconditionally dead. Under Chinese counting, the status of the
- group depends on the number of ko threats. If white has unremovable
- ko threats, the white group may live. A seki can provide an
- unremovable ko threat.
-
- The Nihon Kiin adopted new rules in 1989 which remove the special
- rulings like the bent four ruling. The new rules say that to
- resolve life and death questions at the end of the game, you play
- them out on a different board. While playing these disputes, the ko
- rule is altered: the only legal ko "threat" is "pass". This means
- that direct ko fights are automatically won by the first player to
- capture. With this new rule, the bent four is still unconditionally
- dead.
-
- The GOE rules use Chinese counting. Before 1991, these rules had a
- more complex way of counting shared points in seki. Instead of
- dividing them equally, they were divided in proportion to the number
- of stones each player had around the disputed point.
-
- . . . . . With the pre-1991 GOE rules, this situation would have
- . # # # # split the left point 2/3 for white (O) and 1/3 for black.
- . # O O O The right point would have been divided evenly.
- # # O # O So black would get 5/6 points and white would get 7/6.
- # O O # O This method was abanded because dealing with the various
- # O . # . fractions was annoying.
-
- Suicide
-
- Suicide is playing a stone which does not capture an enemy group,
- but does remove the last liberty of one of your own groups. Since
- your group has no liberties, it is immediately removed from the
- board. It is possible to use suicide to make ko threats available
- sooner. There are even situations where suicide plays a direct role
- in life and death problems.
-
- . . . . . . . . .
- . . . . . . . . .
- O O O O O . . . . If suicide is legal, black lives in seki. If
- # # # # O . . . . suicide is forbidden, all the black stones die.
- . . . # O . . . .
- O O O # O O O . . See games/suicide.mgt on the archive site for
- # . O # # # O . . details.
- # # O # . # O . .
-
- Ko
-
- The purpose of the ko rule is to prevent infinite loops in the game.
- The simplest way to do this is to forbid repeating a board position.
- This is generally called the "superko" rule.
-
- The Japanese rules only prohibit immediate repetitions. If the
- players managed to form a longer loop, which can happen with three
- simple kos on the board, then the game is is replayed. This triple
- ko situation has arisen in professional games.
-
- The GOE rules specify a very complicated ko rule involving a
- distinction between "fighting" kos and "disturbing" kos.
-
- Handicap stones
-
- Japanese rules dictate that the handicap stones be placed on the
- star points in fixed patterns. Other rule sets simply give black
- free moves without restriction.
-
- Pass stones
-
- In order to bring Japanese counting and Chinese counting into
- agreement, the AGA rules dictate that whenever a player passes, that
- player must give a prisoner to the other player. This stone is a
- captured stone and will be counted as such if Japanese counting is
- used. AGA rules also require that white make the last move.
- This allows life and death disputes to be played out on the board
- without changing the score, even though Japanese counting is used.
- Note also that AGA rules do award points for surrounded territory in
- seki.
-
- The full statement of the current GOE rules is on the archive site as
- igs/goe.rules.Z. The AGA rules are in aga/aga.rules.Z.
-
-
-
- 12. What public domain programs can I get to play go?
-
- Very few public domain programs exist. Those that do are extremely
- weak. On the archive site, you will find comp/wally.c, which can be
- compiled anywhere. If you think wally.c is too strong, you can get
- the even weaker gnugo from prep.ai.mit.edu in pub/gnu/gnugo-1.1.tar.gz.
- If you have X11, you can get xgoban from the archive site
- (prog/xgoban-1.0.sh.Z) to act as a graphical interface to either wally
- or gnugo. Macintosh users can try MacGo or Dragon Go (available on
- the archive site). Amiga users can get Amigo (comp/amigo.lzh on the
- archive site). Amigo has been ported to X11 (comp/xamigo.sh.Z). If
- you have access to an HP9000 either 680x0 based or HP-PA risc based,
- you can get Many Faces of Go for X11 from the archive site in
- comp/hp-xgo.tar.Z. Many Faces of Go is available commercially for
- other platforms and is one of the strongest Go programs. A restricted
- version of Many Faces of Go for the IBM PC which can play only on a
- nine by nine board is available from the archive site (comp/igo.zip).
-
-
-
- 13. What commercial programs can I get to play go?
-
- The information in this section may be somewhat out of date. Prices or
- version numbers may be wrong.
-
- The Many Faces of Go, $59.95 (add $4.00 for shipping; in CA add
- sales tax)
- ISBN 0-923891-28-5
- Version 8.03 July '92 for MSDOS is available from Ishi Press
-
- Star of Poland, Version 3.1, $110
- OPENetwork
- 215 Berkeley Pl.
- Brooklyn, NY 11217
- (718) 638-2266
-
- Nemesis Go Master is at version 5. Apparently version 4 is stronger
- than version 5, though. It is available for DOS, Windows or the Mac
- for $69. The Nemesis Toolkit which does not play go, but includes a
- Joseki tutor, life and death analyzer is available for $139. Contact
- Toyogo for more information.
-
- Toyogo, Inc.
- P.O. Box 1088
- West Dover, VT 05356
- 1-800-869-6469
- 1-802-348-9380
- FAX: 1-802-348-7887
-
- Go Intellect 1990 Computer Olympiad 1st place; 1990 International
- Computer Go Congress world championship tied for 1st/2nd place. Go
- Intellect version 2.98 can be ordered directly from the author. An
- reduced cost upgrade from 2.0 to 2.98 is also available (Version for
- macintosh)
- Dr. Ken Chen
- 4407 Oak Lane
- Charlotte, NC 28213
-
- Go Explorer runs on top of Smart Go and is available from Anders
- Kierulf. (For macintosh)
- Anders Kierulf
- Smart Game Board
- P.O. Box 7751
- Menlo Park, CA 94026-7751
-
- Many Faces of Go, Nemesis, and Contender (Mac), and Goliath for the
- Mac are available from Ishi Press.
-
- Handtalk for IBM PC, $69 plus $1.50 shipping or $6 overseas airmail.
- This program is the 1993 world champion program.
- Yutopian Enterprises
- 4964 Adagio Court
- Fremont, CA 94538
- USA
- Tel: (510)659-0138
- FAX: (510)770-8913
- E-mail: yutopian@netcom.com
-
-
-
- 14. How strong are the commercial programs?
-
- It's difficult to rank the programs because they are all very
- inconsistent in their play. They may play a sequence of moves that
- look dan level, or solve a dan level problem during play, but then a
- few moves later they will make a move that a 20 kyu would never make.
- Since none of the current programs can learn from their own mistakes,
- when the same situation comes up they will make the same bad move
- again.
-
- A few years ago, the top program in the world (Goliath) claims to be
- around 8 or 10 Kyu. Many Faces of Go and Nemesis claim to be 13 Kyu.
- Poka claims to be about 17 Kyu, and Dragon Go is about 17 kyu as well.
- These claims are generally based on games that are the first game the
- human has played against a computer. Nemesis has played in AGA rated
- tournaments for its rating.
-
- David Fotland (Author of Many Faces of Go) says, "I know someone who
- was having trouble beating Many Faces at 13 stones until I suggested
- he could beat it at 29 stones. He spent a few weeks trying odd moves
- and found some weaknesses, and now he has no trouble beating it at 29
- stones. Each of the programs has different weaknesses, but they all
- tend to collapse tactically in a complicated position, so if attach
- and crosscut a lot you can usually win big."
-
- Results of the 1993 US Computer Go Championship
-
- 1 2 3 4 5 6 7 Wins Place
- 1 Stone - Kuo Yuan Kao X 1T 1 1C 1 1 1 6 1st
- 2 Go Intellect - Ken Chen 0T X 1 1 1 1 1 5 2nd
- 3 Prototype - Art McGrath 0 0 X 1T 1 1 1 4 3rd
- 4 Many Faces of Go - David Fotland 0C 0 0T X 1 1 1 3 4th
- 5 Poka - Howard Landman 0 0 0 0 X 1 0C 1 5/6/7th
- 6 Nemesis - Bruce Wilcox 0 0 0 0 0 X 1 1 5/6/7th
- 7 Petronius - ? 0 0 0 0 1C 0 X 1 5/6/7th
-
- Stone took 7th place in the world competition in 1988, 5th in Europe
- in 1989, 10th in the World in 1989, and 3rd in the USA in 1991. It is
- one of the stronger programs and is also very stable software. It
- beat Many Faces of Go in the first round due to Many Faces crashing
- when MF was winning (due to a last minute change made in the plane on
- the way to the congress). It beat Go Intellect on time when Go
- Intellect was winning, since the time limits are very strict (125
- moves in one hour). Many Faces lost another won game against
- Prototype, whcih created a very complex position, with many small
- unsettled groups, causing Many Faces to spend too much time reading.
- Petronius is a new program this year, and had one victory over Poka,
- when it committed suicide, and Poka would not accept the move as
- legal. Prototype is only in its second year, and is doing very well,
- taking third place.
-
-
- 1993 World Computer Go Congress Results:
-
- This year one program, Handtalk, was clearly superior to all the
- others. It won all 6 of its games, and has a very strong middle game
- for a computer go program. Only one game, against Stone was close (4
- points), since Handtalk gave back a lot of points in the endgame after
- getting way ahead in the middle game. Handtalk is also very fast,
- completing a game in less than 20 minutes.
-
- Star of Poland, Go Intellect, Many Faces, Modgo, and Stone are similar
- in strength. Star of Poland is a little stronger tactically, and took
- second, with 5 wins. In the game between Many Faces and Star of
- Poland, Many Faces was ahead right up until the last few dame were
- filled, when Star of Poland brought a large group back to life through
- better tactics. In the game between Star of Poland and Stone, Stone
- was a little ahead until the late endgame, when Star of Poland
- captured a group. The 6 round tournament ended with a tie between
- Many Faces and Go Intellect on all 4 tiebreakers, so Many Faces and Go
- Intellect played a game to settle the tie, which Go Intellect won by
- one point.
-
- In the 15 play handicap games between Handtalk and 3 local young
- experts (12 year old amateur 3 dans), Handtalk won one and lost two,
- so the 15 play handicap prize remains unclaimed.
-
- Goliath and Nemesis did not compete this year.
-
- 1st Place: Handtalk, China
- 2nd Place: Star of Poland, Poland
- 3rd Place: Go Intellect, USA (last year's champion)
- 4th Place: The Many Faces of Go, USA
- 5th Place: Modgo, Germany
- 6th Place: Stone, USA
-
- If you are interested in computer go you may want to join the
- computer-go mailing list. The computer-go mailing was established in
- Feb 93 to discuss programming computers to play go. The volume of
- mail on this list is rather low, but sometimes goes up in bursts. To
- join the list, send a request to
- computer-go-request@comlab.oxford.ac.uk
- To post to the list, send a message to
- computer-go@comlab.oxford.ac.uk
- Please do not post to the whole list your request to join or leave the
- list. An archive of the mailing list from Feb 93 to Jan 94 is on the
- archive site in comp/compgo-mail-1.Z.
-
-
-
- 15. What computer go tournaments exist? What are the prizes?
-
- There is a North American Championship every year at the Go Congress
- the first week of August. Plaques and the title of North American
- Computer Go Champion are the prizes. There is a similar competition
- at the European Go Congress. There is a Computer Games Olympiad every
- year in London in the summer that includes Computer Go. The Usenix
- conference used have a computer go competition every year, and may
- still - no prizes.
-
- The big money is in the World Computer Go Congress, sponsored by Ing
- Chang Chi and Acer in Taiwan. They have a preliminary competition
- every August (formerly held in Europe, USA, and Japan, but now held in
- Taipei with programs that are mailed in by their authors). If you do
- well in the preliminary (defined as beating two of 3 benchmark
- programs - this year the benchmarks were Stone, Friday, and Goliath)
- you will be reimbursed for 1/2 of your air fare to the Congress. The
- congress is held on November 11 and 12 in various places. In 1990 it
- was in Beijing. In 1991 it was in in Singapore. First prize for the
- best computer program is about $8,000. Second is about $1,000 and 3rd
- is about $500. The winning computer program plays a 3 game series
- against the Taiwan youth champion (usually a 12 year old 5 Dan) and
- gets another $8000 if it wins. This prize went unclaimed for five
- years, but in 1991 Goliath beat all three human challengers, so the
- handicap has been decreased to 14 moves. The top prize if for winning
- a 7 game series against a professional (of unspecified rank) is about
- $1.6 Million. The contest only runs through the year 2000 so the top
- prize will go unclaimed.
-
-
-
- 16. What are the dimensions of a go board? How do I make my own board?
-
- The official size according to Nihon Ki-in is 45.45 x 42.42 (cm).
- Measurements of an Ishi board indicate that the lines are 0.8 mm
- thick and the hoshi points are 3 mm in diameter.
-
- Stones are supposed to be 20-21 mm in diameter.
-
- Net discussions about making your own board are on the archive site
- in info/board.Z.
-
-